3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
26 virtual int getVariant(
::Block const& block)
const ;
28 virtual ::Block
const&
29 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
34 virtual bool isInteractiveBlock()
const ;
36 virtual bool isContainerBlock()
const ;
38 virtual bool hasComparatorSignal()
const ;
43 virtual ::Block
const& getRenderBlock()
const ;
45 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
47 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
49 virtual bool allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockSource.h:72
Definition CrafterBlock.h:22
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $isContainerBlock() const
MCAPI bool $hasComparatorSignal() const
MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent &blockEvent) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
static MCAPI void ** $vftable()
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $allowStateMismatchOnPlacement(::Block const &clientTarget, ::Block const &serverTarget) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI::Block const & $getRenderBlock() const
MCAPI::Flip $getFaceFlip(uchar face, ::Block const &block) const
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const