3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
21class TurtleEggBlock :
public ::BlockType {
25 ::ll::TypedStorage<4, 4, float> mShapeOffset;
43 virtual ::std::string buildDescriptionId(
::Block const&)
const ;
50 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
68 MCNAPI static ::Block
const&
78 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
MCAPI void $entityInside(::BlockSource &, ::BlockPos const &pos, ::Actor &entity) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void $transformOnFall(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, float fallDistance) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI void ** $vftable()
static MCAPI ::Block const & _decreaseEggs(::BlockSource ®ion, ::BlockPos const &pos, uint count, bool brokenWithSilkTouch)
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType type) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI TurtleEggBlock(::std::string const &nameId, int id)
static MCAPI void _destroyEgg(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &actor, int randomness, bool brokenWithSilkTouch)
MCAPI::std::string $buildDescriptionId(::Block const &) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const