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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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ResetJumpRidingScaleSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
StrictEntityContext
;
8
struct
JumpRidingScaleComponent
;
9
struct
VanillaClientGameplayComponent
;
10
// clang-format on
11
12
class
ResetJumpRidingScaleSystem
{
13
public
:
14
// static functions
15
// NOLINTBEGIN
16
MCNAPI
static
void
_doResetJumpRidingScaleSystem
(
17
::StrictEntityContext
const
&,
18
::JumpRidingScaleComponent
& jumpRidingScaleComponent,
19
::VanillaClientGameplayComponent
& vanillaClientGameplayComponent
20
);
21
// NOLINTEND
22
};
ResetJumpRidingScaleSystem
Definition
ResetJumpRidingScaleSystem.h:12
ResetJumpRidingScaleSystem::_doResetJumpRidingScaleSystem
static MCAPI void _doResetJumpRidingScaleSystem(::StrictEntityContext const &, ::JumpRidingScaleComponent &jumpRidingScaleComponent, ::VanillaClientGameplayComponent &vanillaClientGameplayComponent)
StrictEntityContext
Definition
StrictEntityContext.h:8
JumpRidingScaleComponent
Definition
JumpRidingScaleComponent.h:8
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:8
src
mc
entity
systems
ResetJumpRidingScaleSystem.h
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