3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
28 virtual ::AABB getCollisionShape(
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition NetherSproutsBlock.h:22
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
static MCAPI void ** $vftable()
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $mayPlaceOn(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
Definition optional_ref.h:10