3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockType.h"
16namespace mce {
class Color; }
28 virtual ::mce::Color getDustColor(
::Block const& block)
const = 0;
30 virtual ::std::string getDustParticleName(
::Block const& block)
const = 0;
32 virtual bool falling()
const;
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition FallingBlock.h:19
static MCAPI void ** $vftable()
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $onLand(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $falling() const
MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void checkSlide(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
Definition BlockAnimateTickData.h:14