3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/goal/BaseMoveToBlockGoal.h"
7#include "mc/world/level/BlockPos.h"
16class InspectBookshelfGoal :
public ::BaseMoveToBlockGoal {
20 ::ll::TypedStorage<4, 12, ::BlockPos> mBookshelfPos;
21 ::ll::TypedStorage<1, 1, bool> mRequireSameY;
26 InspectBookshelfGoal();
31 virtual bool canContinueToUse() ;
35 virtual bool findTargetBlock() ;
39 virtual void appendDebugInfo(::std::string& str)
const ;
41 virtual bool _canReach(
::BlockPos const& pos) ;
Definition BlockSource.h:72
MCAPI bool $isValidTarget(::BlockSource ®ion, ::BlockPos const &pos)
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI void * $ctor(::Mob &mob, ::std::string name, ::GoalId const &goalId)
MCAPI bool $findTargetBlock()
MCAPI bool $_canReach(::BlockPos const &pos)
MCAPI bool $canContinueToUse()
static MCAPI void ** $vftable()
MCAPI InspectBookshelfGoal(::Mob &mob, ::std::string name, ::GoalId const &goalId)