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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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EditorTickFilterSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/strict/EntityModifier.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
ActorTickNeededComponent
;
11
class
StrictEntityContext
;
12
struct
EditorActorPauseTickNeededComponent
;
13
// clang-format on
14
15
struct
EditorTickFilterSystem
{
16
public
:
17
// static functions
18
// NOLINTBEGIN
19
MCNAPI
static
void
_addPauseTickNeeded
(
20
::StrictEntityContext
& entity,
21
::ActorTickNeededComponent
&,
22
::EntityModifier<::EditorActorPauseTickNeededComponent>
const
& modifier
23
);
24
// NOLINTEND
25
};
ActorTickNeededComponent
Definition
ActorTickNeededComponent.h:13
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:8
EditorActorPauseTickNeededComponent
Definition
EditorActorPauseTickNeededComponent.h:5
EditorTickFilterSystem
Definition
EditorTickFilterSystem.h:15
EditorTickFilterSystem::_addPauseTickNeeded
static MCAPI void _addPauseTickNeeded(::StrictEntityContext &entity, ::ActorTickNeededComponent &, ::EntityModifier<::EditorActorPauseTickNeededComponent > const &modifier)
src
mc
entity
systems
EditorTickFilterSystem.h
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