3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
26 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
28 virtual ::Block
const&
29 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
48 virtual bool isInteractiveBlock()
const ;
Definition BellBlock.h:22
MCAPI void $_onHitByActivatingAttack(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI bool hasValidAttachment(::Block const &block, ::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $movedByPiston(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &actor) const
MCAPI short _getItemId(::BlockSource const ®ion, ::std::string_view const itemName) const
static MCAPI void _sendBellUsedEventToClient(::BlockSource const ®ion, ::Actor const &sourceActor)
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void $onProjectileHit(::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &projectile) const
static MCAPI void ** $vftable()
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72