3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
24 virtual bool isInteractiveBlock()
const ;
26 virtual bool isConsumerComponent()
const ;
28 virtual ::Block
const&
29 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
Definition BlockPlayerInteractEvent.h:18
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockSource.h:72
Definition StructureBlock.h:20
MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent &blockEvent) const
static MCAPI void ** $vftable()
MCAPI bool $isConsumerComponent() const
MCAPI bool $isInteractiveBlock() const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
static MCAPI void _onSetupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos)