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LegacyRaidTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
18// clang-format on
19
21public:
22 // LegacyRaidTriggerSystem inner types define
23 using SystemView = ::ViewT<
29
30public:
31 // static functions
32 // NOLINTBEGIN
33 MCNAPI static void _doRaidTriggerSystem(
34 ::DimensionTypeComponent const& dimensionTypeComponent,
35 ::StateVectorComponent const& stateVectorComponent,
36 ::ActorOwnerComponent& actorOwnerComponent,
37 ::VillageManagerComponent const& villageManagerComponent
38 );
39 // NOLINTEND
40};
Definition ActorOwnerComponent.h:10
Definition LegacyRaidTriggerSystem.h:20
static MCAPI void _doRaidTriggerSystem(::DimensionTypeComponent const &dimensionTypeComponent, ::StateVectorComponent const &stateVectorComponent, ::ActorOwnerComponent &actorOwnerComponent, ::VillageManagerComponent const &villageManagerComponent)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition DimensionTypeComponent.h:8
Definition Include.h:6
Definition RaidTriggerComponent.h:5
Definition StateVectorComponent.h:8
Definition VillageManagerComponent.h:14