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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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WitherSkull.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorInitializationMethod.h"
7
#include "mc/world/actor/projectile/Fireball.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDamageSource
;
12
class
ActorDefinitionGroup
;
13
class
ActorHurtResult
;
14
class
Block
;
15
class
EntityContext
;
16
struct
ActorDefinitionIdentifier
;
17
struct
HurtParameters
;
18
struct
VariantParameterList
;
19
// clang-format on
20
21
class
WitherSkull :
public
::Fireball {
22
public
:
23
// member variables
24
// NOLINTBEGIN
25
::ll::TypedStorage<4, 4, int> mLifetime;
26
// NOLINTEND
27
28
public
:
29
// prevent constructor by default
30
WitherSkull();
31
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public
:
33
// virtual functions
34
// NOLINTBEGIN
35
virtual
void
36
initializeComponents(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
37
38
virtual
bool
shouldBurn()
/*override*/
;
39
40
virtual
bool
isOnFire()
const
/*override*/
;
41
42
virtual
bool
canDestroyBlock(
::Block
const
& block)
const
/*override*/
;
43
44
virtual ::ActorHurtResult
45
_hurt(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters)
/*override*/
;
46
47
virtual
float
getInertia()
/*override*/
;
48
// NOLINTEND
49
50
public
:
51
// member functions
52
// NOLINTBEGIN
53
MCNAPI
WitherSkull
(
54
::ActorDefinitionGroup
* definitions,
55
::ActorDefinitionIdentifier
const
& definitionName,
56
::EntityContext
& entityContext
57
);
58
// NOLINTEND
59
60
public
:
61
// constructor thunks
62
// NOLINTBEGIN
63
MCNAPI
void
*
$ctor
(
64
::ActorDefinitionGroup
* definitions,
65
::ActorDefinitionIdentifier
const
& definitionName,
66
::EntityContext
& entityContext
67
);
68
// NOLINTEND
69
70
public
:
71
// virtual function thunks
72
// NOLINTBEGIN
73
MCNAPI
void
$initializeComponents
(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
74
75
MCNAPI
bool
$shouldBurn
();
76
77
MCNAPI
bool
$isOnFire
()
const
;
78
79
MCNAPI
bool
$canDestroyBlock
(
::Block
const
& block)
const
;
80
81
MCNAPI ::ActorHurtResult
82
$_hurt
(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters);
83
84
MCNAPI
float
$getInertia
();
85
86
87
// NOLINTEND
88
89
public
:
90
// vftables
91
// NOLINTBEGIN
92
MCNAPI
static
void
**
$vftable
();
93
// NOLINTEND
94
};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
ActorHurtResult
Definition
ActorHurtResult.h:5
Block
Definition
Block.h:42
EntityContext
Definition
EntityContext.h:15
WitherSkull::WitherSkull
MCAPI WitherSkull(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
WitherSkull::$vftable
static MCAPI void ** $vftable()
WitherSkull::$shouldBurn
MCAPI bool $shouldBurn()
WitherSkull::$getInertia
MCAPI float $getInertia()
WitherSkull::$isOnFire
MCAPI bool $isOnFire() const
WitherSkull::$initializeComponents
MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
WitherSkull::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
WitherSkull::$_hurt
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
WitherSkull::$canDestroyBlock
MCAPI bool $canDestroyBlock(::Block const &block) const
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
HurtParameters
Definition
HurtParameters.h:8
VariantParameterList
Definition
VariantParameterList.h:17
src
mc
world
actor
projectile
WitherSkull.h
Generated on
for LeviLamina by
1.16.1