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RedstoneTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/TorchBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class ItemInstance;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockRedstoneUpdateEvent; }
21// clang-format on
22
23class RedstoneTorchBlock : public ::TorchBlock {
24public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<1, 1, bool> mOn;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 RedstoneTorchBlock();
33
34public:
35 // virtual functions
36 // NOLINTBEGIN
37 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
38
39 virtual bool requiresLegacyRedstoneSetup() const /*override*/;
40
41 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
42
43 virtual int getTickDelay();
44
45 virtual bool
46 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
47 /*override*/;
48
49 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
50
51 virtual bool isSignalSource() const /*override*/;
52
53 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
54 /*override*/;
55
56 virtual bool canSpawnOn(::Actor*) const /*override*/;
57
58 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
59 // NOLINTEND
60
61public:
62 // member functions
63 // NOLINTBEGIN
64 MCNAPI RedstoneTorchBlock(::std::string const& nameId, int id, bool on);
65
66 MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent& blockEvent) const;
67
69 // NOLINTEND
70
71public:
72 // constructor thunks
73 // NOLINTBEGIN
74 MCNAPI void* $ctor(::std::string const& nameId, int id, bool on);
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCNAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
81
82 MCNAPI bool $requiresLegacyRedstoneSetup() const;
83
84 MCNAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
85
86 MCNAPI int $getTickDelay();
87
88 MCNAPI bool
89 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
90
91 MCNAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
92
93 MCNAPI bool $isSignalSource() const;
94
95 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
96
97 MCNAPI bool $canSpawnOn(::Actor*) const;
98
99 MCNAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
100
101
102 // NOLINTEND
103
104public:
105 // vftables
106 // NOLINTBEGIN
107 MCNAPI static void** $vftable();
108 // NOLINTEND
109};
Definition Actor.h:116
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition Experiments.h:14
Definition ItemInstance.h:15
MCAPI int $getTickDelay()
static MCAPI void ** $vftable()
MCAPI void $_addHardCodedBlockComponents(::Experiments const &experiments)
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI RedstoneTorchBlock(::std::string const &nameId, int id, bool on)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI void * $ctor(::std::string const &nameId, int id, bool on)
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $isSignalSource() const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI bool $shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void onPlaceRedstoneTorchBlock(::BlockEvents::BlockPlaceEvent &eventData) const
Definition TorchBlock.h:27
Definition BlockAnimateTickData.h:14