3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/TorchBlock.h"
27 ::ll::TypedStorage<1, 1, bool> mOn;
39 virtual bool requiresLegacyRedstoneSetup()
const ;
43 virtual int getTickDelay();
51 virtual bool isSignalSource()
const ;
56 virtual bool canSpawnOn(
::Actor*)
const ;
58 virtual void _addHardCodedBlockComponents(
::Experiments const& experiments) ;
74 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id,
bool on);
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockSource.h:72
Definition Experiments.h:14
Definition ItemInstance.h:15
MCAPI int $getTickDelay()
static MCAPI void ** $vftable()
MCAPI void $_addHardCodedBlockComponents(::Experiments const &experiments)
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI RedstoneTorchBlock(::std::string const &nameId, int id, bool on)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI void * $ctor(::std::string const &nameId, int id, bool on)
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $isSignalSource() const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void onPlaceRedstoneTorchBlock(::BlockEvents::BlockPlaceEvent &eventData) const
Definition TorchBlock.h:27
Definition BlockAnimateTickData.h:14