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ClientMobTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
18
19// auto generated forward declare list
20// clang-format off
31struct MobFlagComponent;
32struct OffsetsComponent;
33struct PlayerComponent;
38// clang-format on
39
41: public ::IStrictTickingSystem<::StrictExecutionContext<
42 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
43 ::Read<
44 ::AABBShapeComponent,
45 ::ActorDefinitionIdentifierComponent,
46 ::ActorUniqueIDComponent,
47 ::DimensionTypeComponent,
48 ::OffsetsComponent,
49 ::SoundEventPlayerComponent,
50 ::StateVectorComponent>,
51 ::Write<
52 ::ActorDataFlagComponent,
53 ::ActorDataDirtyFlagsComponent,
54 ::ActorOwnerComponent,
55 ::DeathTickingComponent,
56 ::PlayerComponent>,
57 ::AddRemove<>,
58 ::GlobalRead<>,
59 ::GlobalWrite<>,
60 ::EntityFactoryT<>>> {
61public:
62 // ClientMobTickDeathSystemImpl inner types declare
63 // clang-format off
64 struct Views;
65 // clang-format on
66
67 // ClientMobTickDeathSystemImpl inner types define
68 struct Views {
69 public:
70 // member variables
71 // NOLINTBEGIN
72 ::ll::TypedStorage<
73 8,
74 152,
75 ::ViewT<
90 mDeathView;
91 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>>
92 mSoundEventRequestView;
93 // NOLINTEND
94 };
95
96public:
97 // member variables
98 // NOLINTBEGIN
99 ::ll::TypedStorage<8, 184, ::std::optional<::ClientMobTickDeathSystemImpl::Views>> mViews;
100 // NOLINTEND
101
102public:
103 // virtual functions
104 // NOLINTBEGIN
105 virtual void tick(
108 ::Read<
116 ::Write<
126 ) /*override*/;
127 // NOLINTEND
128
129public:
130 // static functions
131 // NOLINTBEGIN
132 MCNAPI static void _tick(
133 ::StrictEntityContext& entity,
134 ::AABBShapeComponent const& aabbShape,
135 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
136 ::ActorUniqueIDComponent const& actorUniqueID,
137 ::DimensionTypeComponent const& dimensionType,
138 ::OffsetsComponent const& offsets,
139 ::SoundEventPlayerComponent const& soundEventPlayer,
140 ::StateVectorComponent const& stateVector,
141 ::ActorDataFlagComponent& actorFlags,
142 ::ActorDataDirtyFlagsComponent& actorDirtyFlags,
143 ::ActorOwnerComponent& actorOwner,
144 ::DeathTickingComponent& deathTicking,
147 );
148 // NOLINTEND
149
150public:
151 // virtual function thunks
152 // NOLINTBEGIN
153 MCNAPI void $tick(
156 ::Read<
164 ::Write<
174 );
175
176
177 // NOLINTEND
178};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition ClientMobTickDeathSystemImpl.h:68
Definition ClientMobTickDeathSystemImpl.h:60
static MCAPI void _tick(::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::PlayerComponent > player, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > const &soundRequestQueueView)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent, ::PlayerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition Write.h:6
Definition context.h:5