3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/util/ChanceInformation.h"
7#include "mc/util/IntRange.h"
8#include "mc/world/level/block/BlockDescriptor.h"
9#include "mc/world/level/levelgen/feature/helpers/ITreeCanopy.h"
25 ::ll::TypedStorage<8, 176, ::BlockDescriptor> mLeavesBlockDescriptor;
26 ::ll::TypedStorage<4, 8, ::IntRange> mHeight;
27 ::ll::TypedStorage<4, 8, ::IntRange> mRadius;
28 ::ll::TypedStorage<4, 4, int> mTrunkWidth;
29 ::ll::TypedStorage<4, 12, ::ChanceInformation> mWideBottomLayerHoleChance;
30 ::ll::TypedStorage<4, 12, ::ChanceInformation> mCornerHoleChance;
31 ::ll::TypedStorage<4, 12, ::ChanceInformation> mHangingLeavesChance;
32 ::ll::TypedStorage<4, 12, ::ChanceInformation> mHangingLeavesExtensionChance;
40 virtual ::std::optional<::BlockPos> placeCanopy(
48 ::std::vector<::ITreeCanopy::AttachmentInfo>
const&
87 ::std::vector<::ITreeCanopy::AttachmentInfo>
const&
Definition CherryTreeCanopy.h:21
MCAPI void _placeLayerOfLeaves(::IBlockWorldGenAPI &target, ::Random &random, ::BlockPos const &canopyPos, int layerOffset, ::Block const &leavesBlock, int radius, ::TreeHelper::TreeParams const &treeParams) const
MCAPI void _placeLayerOfLeavesWithHangingLeavesBelow(::IBlockWorldGenAPI &target, ::Random &random, ::BlockPos const &canopyPos, int layerOffset, ::Block const &leavesBlock, int radius, ::TreeHelper::TreeParams const &treeParams) const
MCAPI ::std::optional<::BlockPos > $placeCanopy(::IBlockWorldGenAPI &target, ::BlockPos const &pos, ::ITreeCanopy::BranchSize const &trunkSize, ::Random &random, ::RenderParams &, ::TreeHelper::TreeParams const &treeParams, int, ::std::vector<::ITreeCanopy::AttachmentInfo > const &) const
Definition IBlockWorldGenAPI.h:25
Definition ITreeCanopy.h:16
Definition RenderParams.h:29
Definition ITreeCanopy.h:25
Definition TreeParams.h:17