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RamGoalNoItemDropper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/ram_attack_goal_utils/RamGoalItemDropperInterface.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11// clang-format on
12
13namespace RamAttackGoalUtils {
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void tryDropHorn(::Vec3 dropPos) const /*override*/;
20
21 virtual void checkForHornDropOnCollision(::Vec3 collisionPos) /*override*/;
22
23 virtual void dontDropHorn() /*override*/;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCNAPI void $tryDropHorn(::Vec3 dropPos) const;
30
31 MCNAPI void $checkForHornDropOnCollision(::Vec3 collisionPos);
32
33 MCNAPI void $dontDropHorn();
34
35
36 // NOLINTEND
37};
38
39} // namespace RamAttackGoalUtils
Definition RamGoalItemDropperInterface.h:12
Definition RamGoalNoItemDropper.h:15
MCAPI void $checkForHornDropOnCollision(::Vec3 collisionPos)
MCAPI void $tryDropHorn(::Vec3 dropPos) const
Definition Vec3.h:10