3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/OptionalGlobal.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
46 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
49 ::ActorDefinitionIdentifierComponent,
50 ::ActorUniqueIDComponent,
51 ::DimensionTypeComponent,
52 ::ExperienceRewardComponent,
54 ::SoundEventPlayerComponent,
55 ::StateVectorComponent,
57 ::Write<::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent>,
60 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
61 ::EntityFactoryT<>>> {
94 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::SpawnExperienceOrbRequestQueueComponent>> mExperienceOrbRequest;
95 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>>
96 mSoundEventRequestView;
103 ::ll::TypedStorage<8, 192, ::std::optional<::ServerMobTickDeathSystemImpl::Views>> mViews;
Definition ActorOwnerComponent.h:10
Definition ExperienceRewardComponent.h:13
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition ServerMobTickDeathSystemImpl.h:69
Definition ServerMobTickDeathSystemImpl.h:61
static MCAPI void _tick(::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::ExperienceRewardComponent > experienceReward, ::Optional<::PlayerComponent > player, ::Optional<::SpawnOnDeathComponent > spawnOnDeath, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueue, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > const &soundRequestQueueView)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::ExperienceRewardComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::PlayerComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition SpawnExperienceOrbRequestQueueComponent.h:9
Definition SpawnOnDeathComponent.h:10
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5