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BedBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/level/block/actor/VanillaBlockActor.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
13class BlockPos;
14class BlockSource;
15class CompoundTag;
16class DataLoadHelper;
17class ILevel;
19class SaveContext;
20// clang-format on
21
22class BedBlockActor : public ::VanillaBlockActor {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<4, 4, int> mDyeColor;
27 ::ll::TypedStorage<1, 1, bool> mDirty;
28 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mPetSleepingOnBed;
29 ::ll::TypedStorage<8, 8, ::Block const&> mBedBlock;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 BedBlockActor& operator=(BedBlockActor const&);
35 BedBlockActor(BedBlockActor const&);
36 BedBlockActor();
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual void tick(::BlockSource& region) /*override*/;
42
43 virtual void onPlace(::BlockSource&) /*override*/;
44
45 virtual void onChanged(::BlockSource&) /*override*/;
46
47 virtual void load(::ILevel& level, ::CompoundTag const& base, ::DataLoadHelper& dataLoadHelper) /*override*/;
48
49 virtual bool save(::CompoundTag& tag, ::SaveContext const& saveContext) const /*override*/;
50
51 virtual bool saveItemInstanceData(::CompoundTag& tag) const /*override*/;
52
53 virtual ::IVanillaRenderBlockActorComponent*
54 getCrackEntity(::BlockSource& region, ::BlockPos const& pos) /*override*/;
55
56 virtual ::std::string getName() const /*override*/;
57
58 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(::BlockSource&) /*override*/;
59
60 virtual void _onUpdatePacket(::CompoundTag const& data, ::BlockSource& region) /*override*/;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCNAPI explicit BedBlockActor(::BlockPos const& pos);
67
68 MCNAPI void stopSleepingOn(::BlockSource& region, bool forcefulAwake);
69 // NOLINTEND
70
71public:
72 // constructor thunks
73 // NOLINTBEGIN
74 MCNAPI void* $ctor(::BlockPos const& pos);
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCNAPI void $tick(::BlockSource& region);
81
82 MCNAPI void $onPlace(::BlockSource&);
83
85
86 MCNAPI void $load(::ILevel& level, ::CompoundTag const& base, ::DataLoadHelper& dataLoadHelper);
87
88 MCNAPI bool $save(::CompoundTag& tag, ::SaveContext const& saveContext) const;
89
90 MCNAPI bool $saveItemInstanceData(::CompoundTag& tag) const;
91
92 MCNAPI ::IVanillaRenderBlockActorComponent* $getCrackEntity(::BlockSource& region, ::BlockPos const& pos);
93
94 MCNAPI ::std::string $getName() const;
95
96 MCNAPI ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(::BlockSource&);
97
98 MCNAPI void $_onUpdatePacket(::CompoundTag const& data, ::BlockSource& region);
99
100
101 // NOLINTEND
102
103public:
104 // vftables
105 // NOLINTBEGIN
107
109
110 MCNAPI static void** $vftableForBlockActor();
111
113 // NOLINTEND
114};
MCAPI ::std::unique_ptr<::BlockActorDataPacket > $_getUpdatePacket(::BlockSource &)
static MCAPI void ** $vftableForBlockActor()
MCAPI void $onPlace(::BlockSource &)
MCAPI void $_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region)
MCAPI void $tick(::BlockSource &region)
MCAPI void $onChanged(::BlockSource &)
MCAPI bool $save(::CompoundTag &tag, ::SaveContext const &saveContext) const
static MCAPI void ** $vftableForIVanillaMainBlockActorComponent()
static MCAPI void ** $vftableForIVanillaTickBlockActorComponent()
MCAPI::IVanillaRenderBlockActorComponent * $getCrackEntity(::BlockSource &region, ::BlockPos const &pos)
MCAPI bool $saveItemInstanceData(::CompoundTag &tag) const
static MCAPI void ** $vftableForIVanillaRenderBlockActorComponent()
MCAPI void $load(::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
MCAPI void * $ctor(::BlockPos const &pos)
MCAPI BedBlockActor(::BlockPos const &pos)
MCAPI::std::string $getName() const
MCAPI void stopSleepingOn(::BlockSource &region, bool forcefulAwake)
Definition BlockActorDataPacket.h:19
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition ILevel.h:223
Definition IVanillaRenderBlockActorComponent.h:19
Definition SaveContext.h:5