3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/FoliageBlock.h"
26class SeaPickleBlock :
public ::FoliageBlock {
39 virtual ::std::string buildDescriptionId(
::Block const&)
const ;
41 virtual ::AABB getCollisionShape(
54 virtual bool mayConsumeFertilizer(
::BlockSource& region)
const ;
59 virtual ::Brightness getLightEmission(
::Block const& block)
const ;
61 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
83 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
MCAPI void $tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
static MCAPI void ** $vftable()
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
MCAPI void _randomTick(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $mayPlaceOn(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::Brightness $getLightEmission(::Block const &block) const
MCAPI bool $mayConsumeFertilizer(::BlockSource ®ion) const
MCAPI void $checkAlive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI::std::string $buildDescriptionId(::Block const &) const
MCAPI bool $canProvideSupport(::Block const &, uchar, ::BlockSupportType) const
MCAPI SeaPickleBlock(::std::string const &nameId, int id)
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
Definition optional_ref.h:10
Definition Brightness.h:8