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AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/SkinImage.h"
7#include "mc/world/actor/player/persona/AnimatedTextureType.h"
8#include "mc/world/actor/player/persona/AnimationExpression.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace mce { struct Image; }
13// clang-format on
14
15class AnimatedImageData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
20 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
21 ::ll::TypedStorage<8, 48, ::SkinImage> mImage;
22 ::ll::TypedStorage<4, 4, float> mFrames;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 AnimatedImageData();
28
29public:
30 // member functions
31 // NOLINTBEGIN
32#ifdef LL_PLAT_S
33 MCAPI AnimatedImageData(::AnimatedImageData const& rhs);
34#endif
35
36 MCAPI AnimatedImageData(
37 ::persona::AnimatedTextureType type,
38 ::persona::AnimationExpression animationExpression,
39 ::mce::Image const& animatedImage,
40 float frames
41 );
42
43#ifdef LL_PLAT_S
44 MCNAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
45#endif
46
47 MCAPI void setSkinImage(::SkinImage const& image);
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53#ifdef LL_PLAT_S
54 MCAPI void* $ctor(::AnimatedImageData const& rhs);
55#endif
56
57 MCAPI void* $ctor(
58 ::persona::AnimatedTextureType type,
59 ::persona::AnimationExpression animationExpression,
60 ::mce::Image const& animatedImage,
61 float frames
62 );
63 // NOLINTEND
64};
Definition SkinImage.h:8
Definition Image.h:13