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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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BehaviorTreeDescription.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorComponentDescription.h"
7
8
struct
BehaviorTreeDescription
:
public
::ActorComponentDescription
{
9
public
:
10
// member variables
11
// NOLINTBEGIN
12
::ll::TypedStorage<8, 32, ::std::string> mBehaviorTreeId;
13
// NOLINTEND
14
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public
:
16
// virtual functions
17
// NOLINTBEGIN
18
virtual
char
const
* getJsonName()
const
/*override*/
;
19
// NOLINTEND
20
21
public
:
22
// virtual function thunks
23
// NOLINTBEGIN
24
MCNAPI
char
const
*
$getJsonName
()
const
;
25
26
27
// NOLINTEND
28
29
public
:
30
// vftables
31
// NOLINTBEGIN
32
MCNAPI
static
void
**
$vftable
();
33
// NOLINTEND
34
};
ActorComponentDescription
Definition
ActorComponentDescription.h:8
BehaviorTreeDescription
Definition
BehaviorTreeDescription.h:8
BehaviorTreeDescription::$getJsonName
MCAPI char const * $getJsonName() const
BehaviorTreeDescription::$vftable
static MCAPI void ** $vftable()
src
mc
entity
components
BehaviorTreeDescription.h
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