3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/GeometryPtr.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/core/string/HashedString.h"
9#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
10#include "mc/world/actor/SkeletalHierarchyIndex.h"
25 ::ll::TypedStorage<8, 48, ::HashedString> mGeoName;
26 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart>> mModelParts;
27 ::ll::TypedStorage<8, 24, ::std::vector<uint64>> mRootModelParts;
28 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
29 ::ll::TypedStorage<4, 12, ::Vec3> mLeashOffset;
30 ::ll::TypedStorage<8, 24, ::std::vector<::SkinnedMeshGroup>> mSkinnedMeshGroups;
31 ::ll::TypedStorage<8, 24, ::std::vector<::BoneOrientation>> mDefaultBoneOrientations;
32 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPartLocator>> mLocators;
33 ::ll::TypedStorage<8, 24, ::GeometryPtr> mSourceGeometry;
34 ::ll::TypedStorage<4, 4, ::SkeletalHierarchyIndex> mSkeletalHierarchyIndex;
35 ::ll::TypedStorage<1, 1, bool> mUseModelData;
41 virtual ~DataDrivenGeometry();
49 MCAPI ::std::vector<::HashedString> getQueryableBoneOrientations()
const;
Definition BoneOrientation.h:16
Definition DataDrivenGeometry.h:5
MCAPI void copyTransformMatricesToModelParts(::RenderParams &renderParams)
static MCAPI void ** $vftable()
Definition ModelPartLocator.h:11
Definition RenderParams.h:29
Definition SkinnedMeshGroup.h:5