3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
24class CampfireBlock :
public ::ActorBlock {
28 ::ll::TypedStorage<1, 1, bool> mSpawnRandomParticles;
29 ::ll::TypedStorage<1, 1, bool> mIsCampfireFireStarter;
39 virtual ::Brightness getLightEmission(
::Block const& block)
const ;
46 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
54 virtual bool canSpawnOn(
::Actor*)
const ;
56 virtual bool isLavaBlocking()
const ;
67 MCNAPI
CampfireBlock(::std::string
const& nameId,
int id,
bool spawnRandomParticles,
bool setsOnFire);
88 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id,
bool spawnRandomParticles,
bool setsOnFire);
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:72
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
static MCAPI bool tryDouseFire(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor, bool needsWater)
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const
static MCAPI bool isLit(::Block const &block)
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void * $ctor(::std::string const &nameId, int id, bool spawnRandomParticles, bool setsOnFire)
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isLavaBlocking() const
MCAPI CampfireBlock(::std::string const &nameId, int id, bool spawnRandomParticles, bool setsOnFire)
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
static MCAPI void ** $vftable()
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::Brightness $getLightEmission(::Block const &block) const
Definition ItemInstance.h:15
Definition BlockAnimateTickData.h:14
Definition Brightness.h:8