3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
7#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
26 virtual int generateHeightAtPosition(
30 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&
35 virtual ::Block
const& getBeardStabilizeBlock(
::Block const&)
const ;
37 virtual ::AdjustmentEffect getTerrainAdjustmentEffect()
const ;
45 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
59 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&
Definition AncientCityPiece.h:22
MCAPI::Block const * $getSupportBlock(::BlockSource &, ::BlockPos const &, ::Block const &) const
static MCAPI void addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::Dimension &dimension)
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &) const
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI int $generateHeightAtPosition(::BlockPos const &, ::Dimension &, ::BlockVolume &, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &) const
Definition BlockSource.h:72
Definition BlockVolume.h:14
Definition Dimension.h:86
Definition JigsawStructureRegistry.h:22
Definition StructurePiece.h:18