3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockType.h"
25 virtual bool requiresLegacyRedstoneSetup()
const ;
27 virtual bool isSignalSource()
const ;
40 MCAPI
void _processHitByProjectileAtPos(
72 MCAPI
static void** $vftable();
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition TargetBlock.h:19
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $isSignalSource() const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI bool $requiresLegacyRedstoneSetup() const