Skip to content
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
English
English
简体中文
繁體中文
Auto
Light
Dark
Auto
Light
Dark
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Resources
LeviLamina on GitHub
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
On this page
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Search
Ctrl
K
Loading...
Searching...
No Matches
LootItemPropertyValueCondition.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
LootTableContext
;
11
class
PropertyComponent
;
12
class
Random
;
13
// clang-format on
14
15
class
LootItemPropertyValueCondition :
public
::LootItemCondition {
16
public
:
17
// member variables
18
// NOLINTBEGIN
19
::ll::UntypedStorage<8, 48>
mUnke360f1;
20
// NOLINTEND
21
22
public
:
23
// prevent constructor by default
24
LootItemPropertyValueCondition& operator=(LootItemPropertyValueCondition
const
&);
25
LootItemPropertyValueCondition(LootItemPropertyValueCondition
const
&);
26
LootItemPropertyValueCondition();
27
28
public
:
29
// virtual functions
30
// NOLINTBEGIN
31
virtual
bool
_applies(
::Random
&,
::LootTableContext
&
context
)
/*override*/
;
32
33
virtual
bool
_hasPropertyValue(
::PropertyComponent
const
& component)
const
= 0;
34
// NOLINTEND
35
36
public
:
37
// virtual function thunks
38
// NOLINTBEGIN
39
MCNAPI
bool
$_applies
(
::Random
&,
::LootTableContext
&
context
);
40
41
42
// NOLINTEND
43
};
LootItemPropertyValueCondition::$_applies
MCAPI bool $_applies(::Random &, ::LootTableContext &context)
LootTableContext
Definition
LootTableContext.h:20
PropertyComponent
Definition
PropertyComponent.h:19
Random
Definition
Random.h:10
context
Definition
context.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
storage
loot
predicates
LootItemPropertyValueCondition.h
Generated on
for LeviLamina by
1.16.1