3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/goal/MoveToPOIGoal.h"
7#include "mc/world/actor/ai/village/POIType.h"
18 ::ll::TypedStorage<2, 2, short> mHideAttempts;
24 virtual bool canUse() ;
26 virtual void start() ;
28 virtual bool canContinueToUse() ;
32 virtual void appendDebugInfo(::std::string& str)
const ;
34 virtual ::std::weak_ptr<::POIInstance> _getOwnedPOI(::POIType type)
const ;
36 virtual uint64 _getRepathTime()
const ;
58 MCNAPI ::std::weak_ptr<::POIInstance>
$_getOwnedPOI(::POIType type)
const;
static MCAPI void ** $vftable()
MCAPI void _sendSoundTheAlarmAchievement() const
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI bool $canContinueToUse()
MCAPI uint64 $_getRepathTime() const
MCAPI ::std::weak_ptr<::POIInstance > $_getOwnedPOI(::POIType type) const
Definition POIInstance.h:18