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Destroy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9// auto generated forward declare list
10// clang-format off
11class CommandOrigin;
12class CommandOutput;
13// clang-format on
14
15namespace AgentCommands {
16
17class Destroy : public ::Command {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDirection;
22 ::ll::TypedStorage<4, 4, ::AgentCommands::SubCommand> mSubCommand;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCNAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
35
36
37 // NOLINTEND
38};
39
40} // namespace AgentCommands
Definition Command.h:16
Definition Destroy.h:17
MCAPI void $execute(::CommandOrigin const &origin, ::CommandOutput &output) const
Definition CommandOrigin.h:32
Definition CommandOutput.h:20