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LeviLamina
Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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MountainParametersBiomeComponentGlue.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/level/biome/glue/IBiomeComponentGlue.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
Biome
;
11
class
BiomeRegistry
;
12
class
Block
;
13
// clang-format on
14
15
struct
MountainParametersBiomeComponentGlue
:
public
::IBiomeComponentGlue
{
16
public
:
17
// member variables
18
// NOLINTBEGIN
19
::ll::TypedStorage<8, 8, ::Block const*> mSteepMaterialAdjustmentBlock;
20
// NOLINTEND
21
22
public
:
23
// virtual functions
24
// NOLINTBEGIN
25
virtual
bool
resolveAndValidate(::entt::meta_any
const
& biomeJsonComponent,
::BiomeRegistry
const
&)
/*override*/
;
26
27
virtual
void
applyToBiome(
::Biome
& biome, ::entt::meta_any
const
& biomeJsonComponent)
const
/*override*/
;
28
// NOLINTEND
29
30
public
:
31
// virtual function thunks
32
// NOLINTBEGIN
33
MCNAPI
bool
$resolveAndValidate
(::entt::meta_any
const
& biomeJsonComponent,
::BiomeRegistry
const
&);
34
35
MCNAPI
void
$applyToBiome
(
::Biome
& biome, ::entt::meta_any
const
& biomeJsonComponent)
const
;
36
37
38
// NOLINTEND
39
};
BiomeRegistry
Definition
BiomeRegistry.h:37
Biome
Definition
Biome.h:23
Block
Definition
Block.h:42
IBiomeComponentGlue
Definition
IBiomeComponentGlue.h:13
MountainParametersBiomeComponentGlue
Definition
MountainParametersBiomeComponentGlue.h:15
MountainParametersBiomeComponentGlue::$resolveAndValidate
MCAPI bool $resolveAndValidate(::entt::meta_any const &biomeJsonComponent, ::BiomeRegistry const &)
MountainParametersBiomeComponentGlue::$applyToBiome
MCAPI void $applyToBiome(::Biome &biome, ::entt::meta_any const &biomeJsonComponent) const
src
mc
world
level
biome
component_glue
MountainParametersBiomeComponentGlue.h
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