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KnockbackUtility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Mob;
9class Vec2;
10class Vec3;
12// clang-format on
13
14namespace KnockbackUtility {
15// functions
16// NOLINTBEGIN
17MCNAPI ::Vec2 getExtraKnockbackDirection(::Vec2 const& currentDirection, ::Actor const* source, ::Actor const& target);
18
19MCNAPI ::std::pair<::Vec2, ::KnockbackParameters> getKnockbackDirectionAndParameters(
20 ::Vec2 const& angle,
21 ::Actor const& attacker,
22 ::Actor const& target,
23 ::Vec3 const& attackerAimDirection
24);
25
26MCNAPI float getScaledKnockbackForce(::Actor const& actor, float knockbackPower);
27
28MCNAPI bool shouldReceiveKnockback(::Mob const& mob);
29// NOLINTEND
30
31} // namespace KnockbackUtility
Definition Actor.h:116
Definition Mob.h:58
Definition Vec2.h:5
Definition Vec3.h:10
Definition KnockbackParameters.h:5