3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/FallingBlock.h"
19namespace mce {
class Color; }
25 ConcretePowderBlock();
30 virtual ::mce::Color getDustColor(
::Block const& block)
const ;
32 virtual ::std::string getDustParticleName(
::Block const& block)
const ;
37 virtual bool shouldStopFalling(
::Actor& entity)
const ;
64 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &event) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI ConcretePowderBlock(::std::string const &nameId, int id)
MCAPI::mce::Color $getDustColor(::Block const &block) const
MCAPI bool $shouldStopFalling(::Actor &entity) const
MCAPI void * $ctor(::std::string const &nameId, int id)
static MCAPI void ** $vftable()
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::std::string $getDustParticleName(::Block const &block) const
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *) const
Definition FallingBlock.h:19
Definition HashedString.h:5
Definition ItemInstance.h:15