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PlayerProfileState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/social/ProfileError.h"
7#include "mc/client/social/State.h"
8
9namespace Social {
10
11struct PlayerProfileState {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 4, ::Social::State> xblState;
16 ::ll::TypedStorage<4, 4, ::Social::State> platformState;
17 ::ll::TypedStorage<1, 1, bool> deferredMSA;
18 ::ll::TypedStorage<1, 1, bool> deferredPlatform;
19 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> xblLastFetched;
20 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> platformLastFetched;
21 ::ll::TypedStorage<4, 4, ::Social::ProfileError> xblProfileError;
22 ::ll::TypedStorage<4, 4, ::Social::ProfileError> platformProfileError;
23 // NOLINTEND
24};
25
26} // namespace Social
Definition PlayerProfileState.h:7