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WindBurstEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class WindBurstEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual int getMinCost(int level) const /*override*/;
18
19 virtual int getMaxCost(int level) const /*override*/;
20
21 virtual int getMaxLevel() const /*override*/;
22
23 virtual float getDamageBonus(int, ::Actor const&, ::Actor const&) const /*override*/;
24
25 virtual void doPostItemHurtActor(::Actor& attacker, ::Actor& victim, int enchantLevel) const /*override*/;
26
27 virtual bool isTreasureOnly() const /*override*/;
28
29 virtual bool isDiscoverable() const /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCNAPI int $getMinCost(int level) const;
36
37 MCNAPI int $getMaxCost(int level) const;
38
39 MCFOLD int $getMaxLevel() const;
40
41 MCNAPI float $getDamageBonus(int, ::Actor const&, ::Actor const&) const;
42
43 MCNAPI void $doPostItemHurtActor(::Actor& attacker, ::Actor& victim, int enchantLevel) const;
44
45 MCNAPI bool $isTreasureOnly() const;
46
47 MCNAPI bool $isDiscoverable() const;
48
49
50 // NOLINTEND
51};
Definition Actor.h:116
Definition WindBurstEnchant.h:13
MCAPI bool $isTreasureOnly() const
MCAPI int $getMaxCost(int level) const
MCAPI float $getDamageBonus(int, ::Actor const &, ::Actor const &) const
MCAPI int $getMinCost(int level) const
MCAPI void $doPostItemHurtActor(::Actor &attacker, ::Actor &victim, int enchantLevel) const
MCAPI bool $isDiscoverable() const