3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
8#include "mc/world/item/ItemUseMethod.h"
26 virtual ::ItemStack& use(
::ItemStack& instance,
::Player& player, ::HandSlot handSlot)
const ;
28 virtual float getViewDamping()
const ;
Definition ItemStack.h:26
Definition SpyglassItem.h:17
MCAPI void $releaseUsing(::ItemStack &item, ::Player *player, int durationLeft) const
MCAPI::ItemUseMethod $useTimeDepleted(::ItemStack &inoutInstance, ::Level *level, ::Player *player) const
static MCAPI void ** $vftable()
MCAPI::ItemStack & $use(::ItemStack &instance, ::Player &player, ::HandSlot handSlot) const
MCAPI float $getViewDamping() const