16class NearestPrioritizedAttackableTargetGoal :
public ::NearestAttackableTargetGoal {
19 NearestPrioritizedAttackableTargetGoal();
24 virtual void appendDebugInfo(::std::string& str)
const ;
26 virtual ::ActorUniqueID _findTarget(
::MobDescriptor const** outMobDescriptor) ;