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NearestPrioritizedAttackableTargetGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/target/NearestAttackableTargetGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11struct ActorUniqueID;
12struct GoalId;
13struct MobDescriptor;
14// clang-format on
15
16class NearestPrioritizedAttackableTargetGoal : public ::NearestAttackableTargetGoal {
17public:
18 // prevent constructor by default
19 NearestPrioritizedAttackableTargetGoal();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void appendDebugInfo(::std::string& str) const /*override*/;
25
26 virtual ::ActorUniqueID _findTarget(::MobDescriptor const** outMobDescriptor) /*override*/;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCNAPI NearestPrioritizedAttackableTargetGoal(::Mob& mob, ::std::string name, ::GoalId const& goalId);
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCNAPI void* $ctor(::Mob& mob, ::std::string name, ::GoalId const& goalId);
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCNAPI void $appendDebugInfo(::std::string& str) const;
45
46 MCNAPI ::ActorUniqueID $_findTarget(::MobDescriptor const** outMobDescriptor);
47
48
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Mob.h:58
MCAPI::ActorUniqueID $_findTarget(::MobDescriptor const **outMobDescriptor)
MCAPI void * $ctor(::Mob &mob, ::std::string name, ::GoalId const &goalId)
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI NearestPrioritizedAttackableTargetGoal(::Mob &mob, ::std::string name, ::GoalId const &goalId)
Definition ActorUniqueID.h:5
Definition GoalId.h:5
Definition MobDescriptor.h:8