3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/controllers/ClientInstanceScreenController.h"
7#include "mc/legacy/ActorUniqueID.h"
8#include "mc/world/level/BlockPos.h"
9#include "mc/world/level/block/actor/BlockActorType.h"
15 ::ll::TypedStorage<1, 1, ::BlockActorType> mBlockEntityType;
16 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
17 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mEntityUniqueID;
23 virtual ~BlockScreenController() ;
25 virtual void setAssociatedBlockPos(::BlockPos
const& pos) ;
27 virtual void setAssociatedEntityUniqueID(::ActorUniqueID
const uniqueID) ;
29 virtual bool _isStillValid() const ;
Definition BlockScreenController.h:5
MCAPI void $setAssociatedBlockPos(::BlockPos const &pos)
static MCAPI void ** $vftableForEnableNonOwnerReferences()
MCAPI void $setAssociatedEntityUniqueID(::ActorUniqueID const uniqueID)
static MCAPI void ** $vftableForScreenController()
MCAPI bool $_isStillValid() const
Definition ClientInstanceScreenController.h:5
Definition ActorUniqueID.h:5