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TakePictureCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/server/commands/CommandPosition.h"
8#include "mc/server/commands/CommandSelector.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class CommandOrigin;
14class CommandOutput;
15class CommandRegistry;
16class Player;
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mCameraTargets;
24 ::ll::TypedStorage<8, 200, ::CommandSelector<::Player>> mPlayerTargets;
25 ::ll::TypedStorage<4, 16, ::CommandPosition> mCameraSpawnPos;
26 ::ll::TypedStorage<1, 1, bool> mCameraPositionProvided;
27 ::ll::TypedStorage<1, 1, bool> mCameraTargetProvided;
28 // NOLINTEND
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
34 // NOLINTEND
35
36public:
37 // static functions
38 // NOLINTBEGIN
39 MCAPI static void setup(::CommandRegistry& registry);
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCNAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
46
47
48 // NOLINTEND
49};
Definition Actor.h:116
Definition CommandOrigin.h:32
Definition CommandOutput.h:20
Definition CommandRegistry.h:51
Definition Command.h:17
Definition Player.h:131
Definition TakePictureCommand.h:19
MCAPI void $execute(::CommandOrigin const &origin, ::CommandOutput &output) const