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CandleBlockItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/BlockItem.h"
7#include "mc/world/item/HandSlot.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
14class ItemStack;
15class Vec3;
16// clang-format on
17
18class CandleBlockItem : public ::BlockItem {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual int getLevelDataForAuxValue(int auxValue) const /*override*/;
23
24 virtual ::InteractionResult _useOn(
25 ::ItemStack& instance,
26 ::Actor& actor,
27 ::BlockPos pos,
28 uchar face,
29 ::HandSlot handSlot,
30 ::Vec3 const& clickPos
31 ) const /*override*/;
32
33 virtual bool isCandle() const /*override*/;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCNAPI int $getLevelDataForAuxValue(int auxValue) const;
40
41 MCNAPI ::InteractionResult $_useOn(
42 ::ItemStack& instance,
43 ::Actor& actor,
44 ::BlockPos pos,
45 uchar face,
46 ::HandSlot handSlot,
47 ::Vec3 const& clickPos
48 ) const;
49
50 MCNAPI bool $isCandle() const;
51
52
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
Definition Actor.h:116
Definition BlockPos.h:14
Definition CandleBlockItem.h:18
MCAPI::InteractionResult $_useOn(::ItemStack &instance, ::Actor &actor, ::BlockPos pos, uchar face, ::HandSlot handSlot, ::Vec3 const &clickPos) const
MCAPI bool $isCandle() const
static MCAPI void ** $vftable()
MCAPI int $getLevelDataForAuxValue(int auxValue) const
Definition InteractionResult.h:5
Definition ItemStack.h:26
Definition Vec3.h:10