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PistonBlockActorRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/PistonArmModel.h"
7#include "mc/client/renderer/actor/ActorTextureInfo.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9
10// auto generated forward declare list
11// clang-format off
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> mPistonArmTex;
21 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> mPistonArmStickyTex;
22 ::ll::TypedStorage<8, 2064, ::PistonArmModel> mPistonArm;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void
29 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
36 // NOLINTEND
37};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition PistonBlockActorRenderer.h:5
Definition BlockActorRenderData.h:5