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ShulkerBoxRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/ShulkerBoxGuiModel.h"
7#include "mc/client/model/models/ShulkerBoxModel.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/core/string/HashedString.h"
10
11// auto generated forward declare list
12// clang-format off
14class BlockActor;
15class ItemStack;
16struct ActorTextureInfo;
18namespace dragon { struct RenderMetadata; }
19// clang-format on
20
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 16, ::std::map<::HashedString, ::ActorTextureInfo>> mTextures;
26 ::ll::TypedStorage<8, 1496, ::ShulkerBoxModel> mShulkerBoxModel;
27 ::ll::TypedStorage<8, 2064, ::ShulkerBoxGuiModel> mShulkerBoxGuiModel;
28 // NOLINTEND
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual void
34 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCNAPI void renderByItem(
41 ::BaseActorRenderContext& renderContext,
42 ::dragon::RenderMetadata const& renderMetadata,
43 ::ItemStack const& item
44 );
45
46 MCNAPI void renderInGui(
47 ::BaseActorRenderContext& renderContext,
48 ::dragon::RenderMetadata const& renderMetadata,
50 ::HashedString const& blockId,
51 float x,
52 float y,
53 float scale,
54 float pickupPopPercentage,
55 float lightMultiplier
56 );
57 // NOLINTEND
58
59public:
60 // static functions
61 // NOLINTBEGIN
62 MCNAPI static ::std::string const& getTexturePathFor(::HashedString const& blockId);
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCNAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
69 // NOLINTEND
70};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition BlockActor.h:30
Definition HashedString.h:5
Definition ItemStack.h:26
Definition ShulkerBoxRenderer.h:5
MCAPI void renderByItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const &renderMetadata, ::ItemStack const &item)
MCAPI void $render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)
MCAPI void renderInGui(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const &renderMetadata, ::BlockActor &, ::HashedString const &blockId, float x, float y, float scale, float pickupPopPercentage, float lightMultiplier)
static MCAPI ::std::string const & getTexturePathFor(::HashedString const &blockId)
Definition ActorTextureInfo.h:5
Definition BlockActorRenderData.h:5
Definition RenderMetadata.h:7