3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/ShulkerBoxGuiModel.h"
7#include "mc/client/model/models/ShulkerBoxModel.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/core/string/HashedString.h"
25 ::ll::TypedStorage<8, 16, ::std::map<::HashedString, ::ActorTextureInfo>> mTextures;
26 ::ll::TypedStorage<8, 1496, ::ShulkerBoxModel> mShulkerBoxModel;
27 ::ll::TypedStorage<8, 2064, ::ShulkerBoxGuiModel> mShulkerBoxGuiModel;
34 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
54 float pickupPopPercentage,
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition BlockActor.h:30
Definition HashedString.h:5
Definition ItemStack.h:26
Definition ShulkerBoxRenderer.h:5
MCAPI void renderByItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const &renderMetadata, ::ItemStack const &item)
MCAPI void $render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)
MCAPI void renderInGui(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const &renderMetadata, ::BlockActor &, ::HashedString const &blockId, float x, float y, float scale, float pickupPopPercentage, float lightMultiplier)
static MCAPI ::std::string const & getTexturePathFor(::HashedString const &blockId)
Definition ActorTextureInfo.h:5
Definition BlockActorRenderData.h:5