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LeashableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7#include "mc/world/item/HandSlot.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Interaction;
13class Player;
14struct LeashablePreset;
15// clang-format on
16
17class LeashableComponent {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::LeashablePreset>> mPresets;
22 ::ll::TypedStorage<1, 1, bool> mCanBeStolen;
23 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnLeash;
24 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnUnleash;
25 ::ll::TypedStorage<1, 1, bool> mOnUnleashInteractOnly;
26 ::ll::TypedStorage<4, 4, float> mAngularMomentum;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 LeashableComponent& operator=(LeashableComponent const&);
32 LeashableComponent(LeashableComponent const&);
33 LeashableComponent();
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCNAPI LeashableComponent(::LeashableComponent&&);
39
40 MCNAPI ::Interaction getInteraction(::Actor& owner, ::Player& player, ::HandSlot handSlot);
41
42 MCNAPI ::LeashableComponent& operator=(::LeashableComponent&&);
43
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCNAPI void* $ctor(::LeashableComponent&&);
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56 MCNAPI void $dtor();
57 // NOLINTEND
58};
Definition Actor.h:116
Definition Interaction.h:9
MCAPI LeashableComponent(::LeashableComponent &&)
MCAPI::LeashableComponent & operator=(::LeashableComponent &&)
MCAPI::Interaction getInteraction(::Actor &owner, ::Player &player, ::HandSlot handSlot)
MCAPI void * $ctor(::LeashableComponent &&)
MCAPI ~LeashableComponent()
MCAPI void $dtor()
Definition Player.h:131
Definition LeashablePreset.h:9