3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/controllers/ContainerScreenController.h"
20 enum class ParticleType : uchar {
30 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ElementConstructorContainerManagerController>> mManagerController;
31 ::ll::TypedStorage<4, 12, int[3]> mParticleCounts;
32 ::ll::TypedStorage<1, 1, bool> mInitModel;
37 ElementConstructorScreenController();
42 virtual ~ElementConstructorScreenController() =
default;
44 virtual bool _isStillValid() const ;
46 virtual
void _registerCoalesceOrder() ;
48 virtual
void _registerAutoPlaceOrder() ;
50 virtual ::std::
string _getButtonADescription() ;
52 virtual ::std::
string _getButtonXDescription() ;
58 MCNAPI ElementConstructorScreenController(
Definition ClientInstanceScreenModel.h:5
Definition ContainerScreenController.h:5
Definition ElementConstructorContainerManagerController.h:23
Definition ElementConstructorScreenController.h:5
MCAPI void $_registerCoalesceOrder()
MCAPI void * $ctor(::std::shared_ptr<::ClientInstanceScreenModel > model, ::Player &player, ::BlockPos const &pos, ::ActorUniqueID uniqueId)
MCAPI::std::string $_getButtonXDescription()
MCAPI bool $_isStillValid() const
MCAPI void $_registerAutoPlaceOrder()
MCAPI::std::string $_getButtonADescription()
MCAPI void _registerParticleBindings(::ElementConstructorScreenController::ParticleType type, ::std::string const &name)
MCAPI void _registerParticleEventHandlers(::ElementConstructorScreenController::ParticleType type, ::std::string const &name)
Definition ActorUniqueID.h:5