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SmeltItemFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStackBase;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
20
21 virtual void applyPreVersion(::ItemStackBase& item, ::Random&, ::LootTableContext& context) /*override*/;
22
23 virtual void apply26U6(::ItemStackBase& item, ::Random& random, ::LootTableContext& context) /*override*/;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCNAPI ::LootItemFunction::FunctionType $getFunctionType() const;
30
32
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition ItemStackBase.h:45
Definition LootItemFunction.h:20
Definition LootTableContext.h:20
Definition Random.h:10
Definition SmeltItemFunction.h:15
static MCAPI void ** $vftable()
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
MCAPI void $apply26U6(::ItemStackBase &item, ::Random &random, ::LootTableContext &context)
MCAPI void $applyPreVersion(::ItemStackBase &item, ::Random &, ::LootTableContext &context)
Definition context.h:5