3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/CarpetBlock.h"
30 PaleMossCarpetBlock();
35 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
37 virtual ::AABB getCollisionShape(
61 virtual ::ItemInstance asItemInstance(
::Block const& block,
::BlockActor const* blockActor)
const ;
63 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
89 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition CarpetBlock.h:25
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void _onOneHalfDestroyed(::BlockSource ®ion, ::BlockPos const &pos, bool wasBottom) const
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *blockActor) const
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI PaleMossCarpetBlock(::std::string const &nameId, int id)
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
static MCAPI void placeWithRandomizedSides(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random)
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const
static MCAPI void ** $vftable()
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI bool isBottom(::Block const &block)
static MCAPI bool isTop(::Block const &block)
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
Definition optional_ref.h:10