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LocalPlayerFilterAutoJumpInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/OptionalGlobal.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19#include "mc/entity/utilities/GetCollisionShapeViews.h"
20#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
21
22// auto generated forward declare list
23// clang-format off
43struct MobFlagComponent;
47struct OffsetsComponent;
52struct PlayerComponent;
57struct VehicleComponent;
58// clang-format on
59
60namespace PlayerMoveSystemsImpl {
61
63: public ::IStrictTickingSystem<::StrictExecutionContext<
64 ::Filter<
65 ::CanStandOnPowderSnowComponent,
66 ::CanStandOnPowderSnowFromEquipmentComponent,
67 ::HorseFlagComponent,
68 ::MobFlagComponent,
69 ::ParrotFlagComponent,
70 ::VehicleComponent,
71 ::CamelFlagComponent,
72 ::PlayerComponent,
73 ::ActorMovementTickNeededComponent,
74 ::LocalPlayerComponent>,
75 ::Read<
76 ::AABBShapeComponent,
77 ::MovementAbilitiesComponent,
78 ::ActorTypeComponent,
79 ::FallDistanceComponent,
80 ::PassengerComponent,
81 ::ActorGameTypeComponent,
82 ::ActorDataFlagComponent,
83 ::VehicleComponent,
84 ::ActorRotationComponent,
85 ::MobBodyRotationComponent,
86 ::RenderRotationComponent,
87 ::StandAnimationComponent,
88 ::OffsetsComponent,
89 ::VanillaOffsetComponent,
90 ::PassengerRenderingRidingOffsetComponent,
91 ::MovementAttributesComponent,
92 ::DimensionTypeComponent,
93 ::OnGroundFlagComponent,
94 ::StateVectorComponent,
95 ::ClientInputLockComponent>,
96 ::Write<::MoveInputComponent>,
97 ::AddRemove<>,
98 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
99 ::GlobalWrite<>,
100 ::EntityFactoryT<>>> {
101public:
102 // LocalPlayerFilterAutoJumpInternal inner types declare
103 // clang-format off
104 struct Views;
105 // clang-format on
106
107 // LocalPlayerFilterAutoJumpInternal inner types define
108 struct Views {
109 public:
110 // member variables
111 // NOLINTBEGIN
112 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::ExternalDataComponent const>> mExternalData;
113 ::ll::TypedStorage<
114 8,
115 112,
116 ::ViewT<
128 mView;
129 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
130 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
131 // NOLINTEND
132
133 public:
134 // prevent constructor by default
135 Views();
136
137 public:
138 // member functions
139 // NOLINTBEGIN
140 MCNAPI explicit Views(
142 ::Filter<
153 ::Read<
179 );
180 // NOLINTEND
181
182 public:
183 // constructor thunks
184 // NOLINTBEGIN
185 MCNAPI void* $ctor(
187 ::Filter<
198 ::Read<
224 );
225 // NOLINTEND
226 };
227
228public:
229 // member variables
230 // NOLINTBEGIN
231 ::ll::TypedStorage<8, 888, ::std::optional<::PlayerMoveSystemsImpl::LocalPlayerFilterAutoJumpInternal::Views>>
232 mViews;
233 // NOLINTEND
234
235public:
236 // virtual functions
237 // NOLINTBEGIN
238 virtual void tick(
240 ::Filter<
251 ::Read<
277 ) /*override*/;
278
279 virtual void singleTick(
281 ::Filter<
292 ::Read<
319 ) /*override*/;
320 // NOLINTEND
321
322public:
323 // static functions
324 // NOLINTBEGIN
326
328 ::StrictEntityContext const& entity,
329 ::AABBShapeComponent const& aabbShape,
330 ::ActorRotationComponent const& actorRotation,
331 ::MovementAttributesComponent const& attributes,
332 ::StateVectorComponent const& stateVector,
333 ::ActorDataFlagComponent const& synchedActorData,
334 ::ClientInputLockComponent const& inputLock,
335 ::MoveInputComponent& moveInput,
338 ::GetCollisionShapeViews const& collisionViews,
339 ::IConstBlockSource const& region
340 );
341 // NOLINTEND
342
343public:
344 // virtual function thunks
345 // NOLINTBEGIN
346 MCNAPI void $tick(
348 ::Filter<
359 ::Read<
385 );
386
387 MCNAPI void $singleTick(
389 ::Filter<
400 ::Read<
427 );
428
429
430 // NOLINTEND
431
432public:
433 // vftables
434 // NOLINTBEGIN
435 MCNAPI static void** $vftable();
436 // NOLINTEND
437};
438
439} // namespace PlayerMoveSystemsImpl
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition OptionalGlobal.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition ClientInputLockComponent.h:10
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetCollisionShapeViews.h:10
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MoveInputComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition LocalPlayerFilterAutoJumpInternal.h:108
MCAPI void * $ctor(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent, ::ClientInputLockComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &c)
MCAPI Views(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent, ::ClientInputLockComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &c)
Definition LocalPlayerFilterAutoJumpInternal.h:100
static MCAPI bool _isAutoJumpEnabledGlobally(::OptionalGlobal<::ExternalDataComponent const > const &data)
static MCAPI void _setJumpingIfPlayerCanAutoJump(::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, ::MovementAttributesComponent const &attributes, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent const &synchedActorData, ::ClientInputLockComponent const &inputLock, ::MoveInputComponent &moveInput, ::Optional<::OnGroundFlagComponent const > isOnGround, ::Optional<::PassengerComponent const > isRiding, ::GetCollisionShapeViews const &collisionViews, ::IConstBlockSource const &region)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent, ::ClientInputLockComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MovementAttributesComponent, ::DimensionTypeComponent, ::OnGroundFlagComponent, ::StateVectorComponent, ::ClientInputLockComponent >, ::Write<::MoveInputComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5