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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Runs LLSE script plugins on LeviLamina
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Bedrock launcher for Windows and Android
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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ClientboundUpdateSoundDataPacketPayload.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/audio/ServerSoundHandle.h"
7
#include "mc/network/packet/sound_data_event/Fade.h"
8
#include "mc/network/packet/sound_data_event/Pause.h"
9
#include "mc/network/packet/sound_data_event/Resume.h"
10
#include "mc/network/packet/sound_data_event/SeekTo.h"
11
#include "mc/network/packet/sound_data_event/SetPitch.h"
12
#include "mc/network/packet/sound_data_event/SetVolume.h"
13
#include "mc/network/packet/sound_data_event/Stop.h"
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struct
ClientboundUpdateSoundDataPacketPayload
{
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public
:
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// ClientboundUpdateSoundDataPacketPayload inner types define
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using
Event = ::std::variant<
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::SoundDataEvent::Stop
,
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::SoundDataEvent::SetVolume
,
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::SoundDataEvent::SetPitch
,
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::SoundDataEvent::Fade
,
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::SoundDataEvent::SeekTo
,
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::SoundDataEvent::Pause
,
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::SoundDataEvent::Resume
>;
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::ServerSoundHandle> mServerSoundHandle;
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::ll::TypedStorage<
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4,
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12,
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::std::variant<
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::SoundDataEvent::Stop
,
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::SoundDataEvent::SetVolume
,
37
::SoundDataEvent::SetPitch
,
38
::SoundDataEvent::Fade
,
39
::SoundDataEvent::SeekTo
,
40
::SoundDataEvent::Pause
,
41
::SoundDataEvent::Resume
>>
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mEvent;
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// NOLINTEND
44
};
ClientboundUpdateSoundDataPacketPayload
Definition
ClientboundUpdateSoundDataPacketPayload.h:15
SoundDataEvent::Fade
Definition
Fade.h:7
SoundDataEvent::Pause
Definition
Pause.h:7
SoundDataEvent::Resume
Definition
Resume.h:7
SoundDataEvent::SeekTo
Definition
SeekTo.h:7
SoundDataEvent::SetPitch
Definition
SetPitch.h:7
SoundDataEvent::SetVolume
Definition
SetVolume.h:7
SoundDataEvent::Stop
Definition
Stop.h:7
src
mc
network
packet
ClientboundUpdateSoundDataPacketPayload.h
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