3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/SculkSensorBlock.h"
20 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
22 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
24 virtual int getVariant(
::Block const& block)
const ;
28 virtual bool requiresLegacyRedstoneSetup()
const ;
Definition BlockSource.h:72
Definition CalibratedSculkSensorBlock.h:16
MCAPI int $getVariant(::Block const &block) const
MCAPI::Flip $getFaceFlip(uchar face, ::Block const &block) const
static MCAPI int getInputStrength(::BlockSource const ®ion, ::BlockPos const &pos)
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
static MCAPI void ** $vftable()
MCAPI bool $requiresLegacyRedstoneSetup() const
Definition SculkSensorBlock.h:24