21class DropItemForGoal :
public ::BaseMoveToBlockGoal {
25 ::ll::TypedStorage<1, 1, bool> mHasDroppedItem;
26 ::ll::TypedStorage<4, 4, int> mCooldownRemaining;
27 ::ll::TypedStorage<4, 4, int> mTicksBeforePickup;
28 ::ll::TypedStorage<4, 4, int> mTotalCooldownTicks;
29 ::ll::TypedStorage<4, 4, float> mDropItemChance;
30 ::ll::TypedStorage<4, 4, float> mPreferredSquareDistance;
31 ::ll::TypedStorage<4, 4, float> mMinimumTeleportDistance;
32 ::ll::TypedStorage<4, 4, float> mLookAtTargetMaxHeadHeight;
33 ::ll::TypedStorage<8, 32, ::std::string> mLootTable;
34 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mDropForID;
35 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnDropAttempt;
36 ::ll::TypedStorage<4, 8, ::SharedTypes::FloatRange> mTimeOfDayRange;
37 ::ll::TypedStorage<4, 12, ::Vec3> mTargetRange;
38 ::ll::TypedStorage<4, 12, ::Vec3> mTeleportDistanceFromTarget;
39 ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>> mTargetFilter;
49 virtual bool canUse() ;
51 virtual bool canContinueToUse() ;
53 virtual void start() ;
59 virtual bool findTargetBlock() ;
63 virtual void appendDebugInfo(::std::string& str)
const ;