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ScriptEquippableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/runtime/scripting/Result.h"
7#include "mc/scripting/modules/minecraft/components/ScriptActorComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { struct ScriptInvalidActorError; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual bool _isValid() const /*override*/;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI ::Scripting::Result<int, ::ScriptModuleMinecraft::ScriptInvalidActorError> getTotalArmor();
28
29 MCNAPI ::Scripting::Result<int, ::ScriptModuleMinecraft::ScriptInvalidActorError> getTotalToughness();
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCNAPI static ::Scripting::ClassBinding bind();
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCNAPI bool $_isValid() const;
42
43
44 // NOLINTEND
45};
46
47} // namespace ScriptModuleMinecraft
Definition ScriptActorComponent.h:21
Definition ScriptEquippableComponent.h:17
MCAPI ::Scripting::Result< int, ::ScriptModuleMinecraft::ScriptInvalidActorError > getTotalToughness()
MCAPI ::Scripting::Result< int, ::ScriptModuleMinecraft::ScriptInvalidActorError > getTotalArmor()
static MCAPI ::Scripting::ClassBinding bind()
Definition ScriptInvalidActorError.h:18
Definition ClassBinding.h:10