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ActorAnimationControllerState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/world/actor/animation/ActorAnimationBase.h"
8
9// auto generated forward declare list
10// clang-format off
16class ExpressionNode;
18// clang-format on
19
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 48, ::HashedString> mName;
25 ::ll::TypedStorage<8, 24, ::std::vector<::StateAnimationVariable>> mVariables;
26 ::ll::TypedStorage<8, 24, ::std::vector<::std::pair<::HashedString, ::ExpressionNode>>> mAnimations;
27 ::ll::TypedStorage<8, 24, ::std::vector<::ActorParticleEffect>> mParticleEffects;
28 ::ll::TypedStorage<8, 48, ::std::vector<::ActorAnimationEvent>[2]> mEvents;
29 ::ll::TypedStorage<8, 24, ::std::vector<::ActorAnimationControllerStateTransition>> mTransitions;
30 ::ll::TypedStorage<8, 24, ::std::vector<::ActorSoundEffect>> mSoundEffects;
31 ::ll::TypedStorage<1, 1, bool> mBlendViaShortestPath;
32 ::ll::TypedStorage<8, 24, ::std::vector<::AnimationValueCurveKeyFrame>> mBlendTransitionKeyFrames;
33 // NOLINTEND
34};
Definition ActorAnimationBase.h:5
Definition ActorAnimationControllerStateTransition.h:9
Definition ActorAnimationControllerState.h:20
Definition ActorAnimationEvent.h:17
Definition ActorParticleEffect.h:9
Definition ActorSoundEffect.h:8
Definition AnimationValueCurveKeyFrame.h:5
Definition ExpressionNode.h:35
Definition StateAnimationVariable.h:14