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UseKineticWeaponGoalDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/shared_types/FloatRange.h"
7#include "mc/deps/shared_types/v1_21_120/actor/MeleeAttackBaseGoalDefinition.h"
8
9namespace SharedTypes::v1_21_120 {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 4, float> mApproachDistance;
16 ::ll::TypedStorage<4, 8, ::SharedTypes::FloatRange> mRepositionDistance;
17 ::ll::TypedStorage<4, 4, float> mRepositionSpeedMultiplier;
18 ::ll::TypedStorage<4, 8, ::SharedTypes::FloatRange> mCooldownDistance;
19 ::ll::TypedStorage<4, 4, float> mCooldownSpeedMultiplier;
20 ::ll::TypedStorage<4, 4, float> mWeaponReachMultiplier;
21 ::ll::TypedStorage<4, 4, float> mWeaponMinSpeedMultiplier;
22 // NOLINTEND
23
24public:
25 // static variables
26 // NOLINTBEGIN
27 MCNAPI static ::std::string_view const& NAME();
28 // NOLINTEND
29};
30
31} // namespace SharedTypes::v1_21_120
Definition MeleeAttackBaseGoalDefinition.h:16
Definition UseKineticWeaponGoalDefinition.h:11
static MCAPI ::std::string_view const & NAME()